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Download 3D Game Textures: Create Professional Game Art Using by Luke Ahearn PDF

By Luke Ahearn

ISBN-10: 0240807685

ISBN-13: 9780240807683

Video game artists, architects, simulation builders, internet designers and fanatics alike can learn how to create every little thing from bricks to books in Photoshop with this step by step tutorial advisor. simply because texture is ninety nine% of what a gamer sees whilst taking part in, this subject merits significant assurance yet has gotten little consciousness. in contrast to something out there, this ebook is the 1st of its variety to supply an in-depth consultant to online game texturing with countless numbers of high quality examples. This consultant teaches every thing a online game artist might want to know--from gaining knowledge of textures, easy creative ideas, instruments and methods, to precise step by step tutorials that designate tips to create textures for a myriad of environments. The aim of this ebook is to offer the reader a consultant that may really aid them safe a role as a developer/artist-even offering them with photos created utilizing the tutorials that may be utilized in a portfolio.* examine every thing you want to create attractive, expert textures from one effortless to keep on with advisor which gains tutorials and over 500 top quality photographs* keep on with the step by step tutorials to profit the right way to create compatible pictures that you can upload for your portfolio and WOW potential employers* spouse CD contains pattern textures and digital models of pictures you observed within the book-all the instruments you would like in a single place!* Hit the floor working or get a leg up at the pageant with the guidelines, methods, and genuine international examples featured during this finished advisor

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Nowadays, in most cases, we can literally build levels any way we like with no regard to right angles and grids, but if we do that we run into problems. The grid is still very important for many reasons and makes building easier. Laying out textures on a grid makes them fit perfectly together, not just one texture tiling with itself, but a set of textures that will fit together when combined in the game world. When you are using a set of many textures you built on the grid, in a game world built on the same grid, things will match up perfectly and look solid.

This allows you to select a hue and use the Color Picker Palette to change the value and intensity. Figure 1-20 The larger shapes dominate, but the small shapes demand your attention once color is added. demand your attention once color is added. Of course, there are many other forms of emphasis you can use in creating art, but color can be the most powerful—and the most overused. Ever come across a web page that has a busy background and every font, color, and emphasis devised by man splashed across it?

Most developers must determine what computers their audience will most likely be using when their game is released. Console developers know almost exactly what they are developing for in terms of hardware configuration, while PC developers have to make complex decisions that always leave someone unhappy. Due to the vast variations in power, configuration, and compatibility of all the PCs in the world, it often requires developing significant amounts of technology and additional assets to deal with these differences by offering the user many configuration options.

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