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Download 101 Great Classroom Games: Easy Ways to Get Your Students by Alexis Ludewig PDF

By Alexis Ludewig

ISBN-10: 0071481249

ISBN-13: 9780071481243

One zero one how you can energize any ho-hum day Created by way of award-winning educators, those easy-to-learn, giggle-as-you-go video games are designed to be either enjoyable and academic. those actions in analyzing, good judgment, technology, measuring, listening, social stories, and math are the best supplement on your K-5 curriculum. Get the thrill and the training begun with video games equivalent to: malicious program chew: gamers turn over vocabulary notice playing cards and slap the desk while a trojan horse card comes up. Whoever slaps first reads all of the phrases after which retains the cardboard. the kid with the main playing cards wins! Bull's-Eye Feather Math: teenagers blow feathers round a bull's-eye online game board with straws as they sharpen their multiplication talents. Geography Baseball: avid gamers locate map destinations which are “pitched” to them. The extra “hits” they get, the quicker they ranking runs. Fishy evidence: avid gamers snag paper fish with a fishing pole and hook. in the event that they can resolution the query at the facet of the fish, they rating. . . . and plenty of extra! BONUS: video games are ranked for noise degrees!

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Extra resources for 101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series)

Sample text

The bug card is also collected as long as at least one word is correctly read. The bug card is shuffled into the player’s card stack to turn up again. The correctly read cards are set aside by the player who captured them to score at the end. Play continues in the same manner until any one player runs out of word cards. Then the game is over and the one with the most captured cards, including bug cards, wins. A player who slaps when there is no bug is penalized one card and must put it back in the pile to be slapped.

34 ᭿ Play in teams against other classes who are using the same stories or studying the same subjects. 101 Great Classroom Games 10 points 9 points 9 points 8 points 8 points 7 points 7 points 6 points 6 points 5 points 5 points 4 points 4 points 3 points 3 points 2 points 2 points 1 point 1 point My character is: My character is: Character Guess Card 10 points Concentrate on the Meaning Players turn cards over to match the most words with their multiple definitions. Age Range: 7 to 10 Skill Used: knowledge of multiple-meaning words Number of Players: 2 Noise Level: low Activity Level: low Materials: sets of three cards (one word card and two corresponding definition cards) Setup Create several three-card sets that involve words with multiple meanings that are appropriate to the skill level of the players.

After the last player has had Language Arts Games Different point values can be assigned for words longer than three letters. For example, three-letter words count for one point, fourletter words for two points, five-letter words for three points, and six-letter (or more) words for four points. Tips ᭿ If players work in teams for this game, mixing skill levels on the teams helps weaker players feel more successful and have more fun. ᭿ Have players check their words at the end of each round to make sure words are spelled correctly and that only the target letters have been used.

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